How AI Agent Credits Actually Work
Credits meter the work Orbitable's specialist agents produce: research, drafts, campaigns, and plan steps. Reviewing that work, marking it up, approving it, or sending it back for changes costs nothing, and if credits run out mid-month, work pauses until a credit pack tops you up or your plan resets, with no overage billing.
That's the whole mechanic. The rest of this article is what it means in practice, because most platforms that meter AI usage either hide the mechanic behind vague language ("fair use", "generous limits") or bill you automatically the moment you cross a line. Orbitable does neither.
What Actually Consumes Credits
Credits are consumed when an agent does work: a research brief, a content draft, an outreach sequence, a campaign asset, a step inside the 6-phase, 26-step GTM plan. Orbitable runs 50 specialist agents across 10 squads, coordinated by the Dispatcher. The Dispatcher routes and sequences that work, it doesn't count as a 51st agent, but the specialist work it triggers still draws from your credit balance the same way it would if you'd requested that agent directly.
Because every agent shares one world model per customer (your ICP, brand voice, products, competitors, and uploaded knowledge base), a piece of work by one agent often shortens the work another agent needs to do next. That doesn't change the credit mechanic itself, output still costs credits, but it does mean the fleet gets more efficient over time as the shared context deepens, rather than each agent starting from zero.
What's Always Free
Review never costs credits. That covers everything that happens in the Dock: seeing what's waiting, pinning comments directly on a draft, sending it back for revision, approving it into the Library, and raising a new request. A client or internal stakeholder can spend as long as they like reviewing, commenting, and approving without touching your credit balance at all.
This matters because review cycles are often the highest-frequency interaction in a GTM workflow. If reviewing cost credits, every round of client feedback would penalise you for doing the thing the platform is supposed to make easy. Orbitable draws the line at generation, not consumption.
What Happens When Credits Run Out
Work pauses. It doesn't fail, it doesn't get throttled, and it doesn't trigger a surprise invoice. If your balance hits zero before the month resets, agents stop producing new output until you either buy a credit pack or wait for the next billing cycle. Anything already in progress or already delivered stays exactly where it is, and you can keep reviewing, approving, and using the Dock the entire time, because none of that draws on the balance.
There is no overage billing on any plan. That's a deliberate design choice: you will never open an invoice and find a charge you didn't authorise because a mission ran long. The trade-off is that a paused agent needs your action (a pack, or patience) to start working again.
How Many Credits You Actually Need
The right plan depends on how many agents you're running in parallel and how many worlds (distinct customers, brands, or clients) you're managing.
Enterprise is the only uncapped plan. Every other tier meters usage against a fixed monthly allowance, and every plan (annual billing saves 20%) uses the same pause-not-overage mechanic when that allowance runs out. Founder and Enterprise don't offer extra seats; Team and Agency do, at $79/seat/mo and $49/seat/mo respectively, and a seat counts the owner plus any pending invites, not just active logins.
Topping Up Between Resets
If you're running close to your limit before the month resets, a prepaid credit pack extends your balance without changing your plan or your renewal date. This is the mechanism that replaces overage billing: instead of the platform charging you automatically for going over, you decide when and whether to buy more capacity. If you'd rather wait, work resumes on its own at the next reset with no penalty for having paused.
This also means credit planning is something you can do proactively. If you know a busy quarter is coming, either because you're running a full GTM plan across multiple worlds or because Autopilot has proposed a heavier weekly mission load, buying a pack ahead of time keeps agents working continuously rather than pausing mid-cycle.
FAQ
Does reviewing or approving work in the Dock cost credits?
No. Reviewing work never costs credits, regardless of how many rounds of feedback or approvals it takes. This applies to pinning comments on a draft, sending it back for revision, approving it into the Library, and raising new requests through the Dock.
What happens if I run out of credits mid-month?
Work pauses. Agents stop producing new output until you buy a credit pack or your plan resets on its next billing cycle. Nothing you've already received is lost, and you can keep reviewing and approving existing work the entire time.
Will I be billed automatically if I go over my credit limit?
No. Orbitable has no overage billing on any plan, including Enterprise, which is uncapped rather than metered. If you exceed your allowance, work pauses rather than triggering an automatic charge, and you choose whether to buy a pack or wait for the reset.
Does the Dispatcher use up credits separately from the specialist agents?
The Dispatcher orchestrates and routes work across the 50 specialist agents, it isn't a 51st agent with its own separate output. Credits are consumed by the specialist work it triggers, not by the act of coordination itself.
Which plan gives the most credits per seat?
Agency ($1,999/mo) gives 80,000 credits across 10 included seats, the highest ratio of the capped plans, alongside 25 worlds for managing multiple clients. Enterprise removes the credit cap entirely and is priced on custom terms for teams that need volume beyond Agency's allowance.